A personal project created with Unreal Engine 5, Blender and Substance Designer.
Initial sketch made with Photoshop + 3 different moods of the final piece using UE5's Ultra Dynamic Sky
4 simple stylized textures created for the project, using Substance Designer 
Main assets created with Blender (most of them are resized)
Landscape material graph + PCG to spawn trees and grass (UE5)
Tree and rock generators created with Blender's Geometry Nodes
Some references
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