A personal project created with Unreal Engine 5, Blender and Substance Designer.
Initial sketch made with Photoshop + 3 different moods of the final piece using UE5's Ultra Dynamic Sky




4 simple stylized textures created for the project, using Substance Designer




Main assets created with Blender (most of them are resized)

Landscape material graph + PCG to spawn trees and grass (UE5)


Tree and rock generators created with Blender's Geometry Nodes
Some references
